Overall I'd say composition wise the two are fairly equal, with different versions sounding better on different levels, but with the higher quality of the CD audio, plus the higher number of tracks this just about edges a lead here. Play it! The last set of levels for both Mega Drive, and Amiga only have the same one layer of parallax. which was shouted by Chuck at the start of each level. This version has a new slide show intro which explains the plot of the game, and is done to a very good standard. A direct sequel came in 1993 in the form of Chuck Rock II: Son of Chuck, which was also ported to several consoles like its predecessor. Some dinosaurs will assist Chuck, such as the brontosaurus that helps Chuck across a swamp, although almost all dinosaurs encountered will attack Chuck. Nonetheless around the time of the game's release, Core commissioned a comic strip in the long-running UK children's magazine LookIn, centering on the day-to-day lives of Chuck, Ophelia and Junior. A year later the magazine was closed (after almost 25 years), and the final strip saw Chuck being swept away from his boat, presumed dead but washing up on a tribal island and being revered as a God - as an inexplicable comic touch, mourners at his 'funeral' included then-Prime-Minister John Major. ! So, the question is, how do I feel about all the differences? Chuck is a guitarist and singer (or shouter) in a rock band along with some other cavemen, his attractive wife Ophelia Rock, and a long-haired dinosaur bass player; and whilst on stage he wears a long wig to hide his balding head. , A spin-off to Chuck Rock came in the game BC Racers, released later in the same year as Chuck Rock II: Son of Chuck. Help Chuck in his quest to rescue Ophelia from the clutches of the wicked Gary. Developed by Core Design Ltd.. The game has a lot of different environments, there's some big multi-jointed bosses, and most notably there's a lot of very memorable designs for the enemy characters (guys dressed up in dinosaur costumes, little roaring creatures, dinosaurs wearing swimming caps etc) and the helper creatures (the Triceratops, Turtles, and Goat especially). Chuck Rock II Son of Chuck for the Sega Genesis. Mega Drive - For the presentation this is not really that great, there's a pretty nice menu screen with loads of parallax clouds, but outside of that there's just a between-levels picture of Jr (which I might add is hideous, and makes him look like he's carved out of wood). Backgrounds here are also well animated, with the lava stage looking especially impressive, with animated fire, embers floating everywhere, and a heat wave effect for the background, the water levels also have water swaying back and forth. Some of the main examples I can think of are that here the turtle has an extra yelping animation as it jumps out of the lava, the bird boss waves a white flag after you defeat him, and the shark leaps out of the water on the "Wacky Waterfalls" stage (this was actually noticeably odd on the Mega Drive game, as all you got was a fin going back and forth). Chuck Rock is a 1991 slapstick side-scrolling platform video game developed and published by Core Design for the Atari ST and Amiga computers. Mega CD - Many, but not all of the sound effects from the Amiga game have been added to this version, there are also a few new sound effects, and changes to the existing ones (mainly noticeable were the belching, and growling sfx). Amiga - For the most part this plays very similarly to the Mega Drive game, but there are quite a few areas where it deviates from its counterpart, most of the level layouts actually have the occasional difference here, and there are some exclusive stages, whilst some other stages seen in the Mega Drive game are absent. Chuck Rock II: Son of Chuck is a slapstick side-scrolling platform video game developed by Core Design and published by Virgin Interactive Entertainment in 1993 for the Amiga, Amiga CD32, Sega Game Gear, Sega Mega-CD, Sega Master System, Sega Mega Drive/Genesis.. A movie of the video game "Socks the Cat Rocks the Hill" for the SNES (Super NES), created by "Tracy Aarons (tormented)". Help Chuck in his quest to rescure Ophelia from the clutches of the evil Gary. 2. As I say, the Megadrive version of Chuck Rock is mostly identical to the original computer games, but here’s something that’s different: in the Amiga version, this huge dinosaur tried to take an actual shit on Chuck’s head when he walks underneath it. Chuck Rock spawned two video game sequels. Category: Emulator Genesis. Box artwork. In fact I have been playing Chuck Rock all of today. Mega Drive - The sound effects here are good, and do the job respectably but I don't think they quite live up to the other versions (the burning turtle's yelp really isn't that good for example), and there are also some seemingly unpolished areas (Jr's idle animation for instance has him turning to the camera and moving his mouth, but saying nothing). Chuck Rock hasn't been the same since his long-time rival in love, Gary Gritter, kidnapped his wife, the beautiful Ophelia. In Chuck Rock you have to kick, belly but, and throw rocks to make your way through the levels. Also, whilst most of the levels tend to have more detail here, the "Fruit Mountain" stage actually looks worse, with a scaled down mountain backdrop, and a weaker horizon. Sony Imagesoft published the game for the Sega Mega-CD, Super NES, and Game Boy. Amiga - This version has very, very good sound effects, the sound effects add a lot of charm to the game and are diverse and varied. In the Mega Drive game the "Spooky Cave" stage has a limited field of vision (you can only see a small circle in around you), whilst in this version you can see the whole screen fine, and they've added a proper background in. Mega-CD - This version is virtually identical to the Mega Drive version, the only real differences I've noticed are that here the rotating rocks have been revamped (and funnily enough look worse now in my opinion), and the entrance of the bird on the "Dippy the Dinosaur" stage has been noticeably improved. Kick, throw rocks and belly-butt your way through a multitude of comical zones featuring 500 screens of exciting and addictive gameplay. Out of the new sound effects the growl is pretty good, whilst the belching noise is just annoying (it actually plays over, and over during the course of one of the stages). Chuck Rock was a cartoonish platformer developed by Core Design back in 1991. /* Advert 5 */ Unlike the Mega Drive game, this has 4 stages in the first level (the Mega Drive misses Amiga's stage 3), the 3rd stage on the Amiga had you jumping around in a specific Triceratops stage, whilst in the Mega Drive version the Triceratops was featured in what is the Amiga 4th stage, with that stage's layouts also slightly altered (in the Mega Drive stage for instance the rock fall section doesn't take place, and some of the platforms are in different places). Outside of those, Reggie (the weird dog-thing) has extra animation for winning the bonus levels, he gets sick if you eat all the fruit, and he pees on the statue of Chuck Sr. The setting of the game is a prehistorical Stone Age-era world that is shared by both neanderthals, woolly mammoth, saber-tooth tigers, dinosaurs, and various assorted wild primeval monsters such as prehistoric mammals, giant insects, human-eating plants, and other exotica; thus, the setting is similar to that of films such as One Million Years B.C., or television shows such as The Flintstones or Dinosaurs. I think I'll have to give it to the Mega Drive as its lava levels are particularly impressive. The "Dippy the Dinosaur" stage, lava stages, and snow stages all look especially impressive, with some very vibrant colours, nice combinations, and excellent shading going on, but some of the other stages can have less than stellar colour choices and these stages can look a bit grungy/dirty at times (see screenshot 1), some others are also a little over-reliant on basic, primary colours (again Butterfly Grove). //-->. All about Chuck Rock at RetroGamerClassics Some of the creatures you have to kill are green dinos, orange dions, and purple rinos. Most Genesis ran at higher resolutions than SNES games (320x224 vs. 256x224), however, so some games looked sharper on the platform. Play Game music. And yet, I can't help but think that some of the Genesis games turned out better than they did on the SNES. Health and score can be raised by finding dinosaur steaks and eating them. GG Chuck Rock (Another platform) SNES Chuck Rock (Another platform) Genesis Chuck Rock (USA) in 08:51.43 by adelikat. Check out Retro-Sanctuary's in depth comparison of the different versions here .. Mega CD - All the music for this version was completely re-done to take advantage of the CD format, as such it makes my job much harder as I'm judging a whole bunch of different songs across multiple levels. The advantages to … Health is indicated by the size of a heart icon. Amiga/CD32 - A lot of the levels here have a much more restrained look, and some look the better for it (the last stage of level 1), but for the majority its just the Mega Drive game with fewer colours, and more dithering (in the lava, and water levels the platforms here re-use more of the background colours, and in "Dippy the Dinosaur" there's tons more dithering). A Commodore 64 port followed in 1992 and an Amiga CD32 version in 1994. BC Racers was released as freeware two years later for the PC. ... Cs Snes; Genesis Men; eWinLand Channel. BC Racers was released on the Mega-CD, Sega 32X and 3DO, and the format was changed from that of a platformer to that of a racing game. Chuck Rock on the Sega Genesis. Firstly, obviously the quality is much higher here, its CD audio we're talking about! The game was notable for the major form of defense, which was to belly bounce with Chuck's beer belly, and for the catchphrase "unga bunga!" Insert the CHUCK ROCK Game Pak, label facing front, in the system Game Pak slot. Turn on the system by sliding the POWER bar toward the Game Pak slot. Chuck Rock 2 file size - 542.2KB is absolutely safe because was tested by virustotal.com. Chuck Rock hasn't been the same since his long-time rival in love, the evil Gary Gritter, kidnapped his wife, the beautiful Ophelia. Genesis was faster, so gameplay and response was generally better SNES had better graphics and sound, so it usually looked and sounded better ===== Games with similar ports on both SNES and Genesis: ===== 3 Ninjas Kick Back Aaahh!! CD32 - This is the same as the Mega CD version, but it has additional tracks on top of the ones added to that version, as here "Fruit Mountain" has different music to the two snow levels, and "Smelly Sewers" has different music to "Car Factory" too, leading this version to have the highest number of unique tunes out of all the versions. and also, this has more tracks too (Butterfly grove shared music with Wacky Waterfalls originally, but each has a different composition here). Mega Drive - The quality of the music is actually very, very good here, definitely some of the more impressive music on the system. View all SNES emulators.